Monday, February 9, 2009

Video References

References

Gunter, G., Kenny, R., & Vick, E. (2008, October). Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games. Educational Technology Research & Development, 56(5/6), 511-537. Retrieved January 7, 2009, doi:10.1007/s11423-007-9073-2


Lim, C. (2008, November). Spirit of the game: Empowering students as designers in schools?. British Journal of Educational Technology, 39(6), 996-1003. Retrieved February 9, 2009, doi:10.1111/j.1467-8535.2008.00823_1.x


Liu, E., & Lin, C. (2009, January). Developing evaluative indicators for educational computer games. British Journal of Educational Technology, 40(1), 174-178. Retrieved February 9, 2009, doi:10.1111/j.1467-8535.2008.00852.x


Moschini, E. (2006, September). Designing for the smart player: usability design and user-centred design in game-based learning. Digital Creativity, 17(3), 140-147. Retrieved January 24, 2009, from Academic Search Premier database.


Pannese, L., & Carlesi, M. (2007, May). Games and learning come together to maximise effectiveness: The challenge of bridging the gap. British Journal of Educational Technology, 38(3), 438-454. Retrieved January 24, 2009, doi:10.1111/j.1467-8535.2007.00708.x

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Prensky, M. (2008, November). Students as designers and creators of educational computer games: Who else?. British Journal of Educational Technology, 39(6), 1004-1019. Retrieved February 9, 2009, doi:10.1111/j.1467-8535.2008.00823_2.x

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